

"Those who take from Hestia's Reliquary must also give."Īppears in the player's inventory after they have died the first time, and remains there indefinitely. Gives access to the final Scar and additional lore. Unlike other Heirlooms, this is not kept in further NG+ Threads.
#Rogue tower green and blue water upgrade
There's a blue upgrade that gives you a card choice at the end of each round. Unlocking all the cards for the towers, especially the blue ones at the ends, is a huge bonus. "The immaculate white surface is marred by a thin black pip." Some I don't buy until near the end though, since they become more attractive as existing tower types get more expensive. "Hold to activate Binding Stones."īinding Stones are only present during the ending sequence, and do not appear elsewhere. This only occurs if the player has defeated Estuary Irad in the Sun Tower. Given to the player by the Nameless Knight at the entrance to Pishon Dry Lake. Lights up the darkness in Pishon Dry Lake, greatly increasing the player's light radius. Required for unlocking the boss doors to Estuary Enoch and Estuary Tubal, as well as access to the Sun Tower. Void Dash also enables the player to pass through Void projectiles and Void Barriers, as well as interact with Void Lifts. Transforms the player's Dash into Void Dash, granting a longer Dash distance and the ability to cancel it. Hold to Dash further, can pass through Void Projectiles." Echo's Boots are required to Spin Kick off the water. " Spin Kicks now reset Dashes and destroy Resonant Projectiles."įound by climbing the tower in Axis Mundi, accessed by the upper entrance in the first room of the biome.Įither this or Ananke's Shawl are needed to access Estuary Naamah's boss fight and the Stygian Study.įound in Kerguelen Plateau, at the other end of the Far Shores. Required to open Estuary Lamech's boss door. It is required to interact with Scars as well. " to read Memories and calm Nightmares."Īllows the player to read Memories and calm Nightmares. The player must complete a challenge room offered by each Heirloom in order to claim its power. Each upgrade is Metroidvanian in nature, typically allowing the player to reach previously inaccessible areas.Įach Heirloom is personified by a large statue found in an Heirloom Chamber. Heirlooms are powerful artifacts found throughout the kingdom that grant permanent upgrades to all heirs.
